BIP: Advancements and applications of wearable technology

Through hands-on projects, the course aims to explore real-world applications of wearable technology and telerobotics, emphasizing their innovative uses and impact.

 

Please be aware that your home university may set a different application deadline depending on their internal selection process.

 

Registration dates 15 October 2024 30 December 2024
Course dates 10 February 2025 21 February 2025
Registration is open
BIP: Advancements and applications of wearable technology

Course Outline

The course will provide a hands-on, project-based approach where students work with data, wearable devices, and robotic systems to design, implement, and test interactive applications. Students will collaborate in interdisciplinary groups of 4-5 to develop practical solutions that address real-world challenges. Each group will work on a specific application of wearable technology or telerobotics, tailored to healthcare, arts, or HRI.

Most tasks will be done in teams, encouraging students to collaborate across disciplines such as engineering, computer science, and design. Although collaboration is key, students are expected to take on individual roles within the group, such as data analysis or hardware assembly, ensuring each member contributes effectively.

Course Content

This course is designed to introduce students to the cutting-edge fields of wearable technology and telerobotics, with applications in healthcare (rehabilitation), the arts, and human-robot interaction (HRI). The content is structured to cover key theoretical concepts and practical applications, culminating in the development of functional prototypes by students.

Main topics addressed:
1. Wearable Technology and Remote Sensing: Integration of wearables and sensors for real-time data collection and monitoring across various fields.
2. Data Processing and Prototyping: Efficient data collection, processing, and system design to enhance wearable and remote sensing technologies.
3. Applications in Healthcare, Arts, and HRI: Wearable technology’s impact on healthcare, creative industries, and human-robot interaction, including digital twins and telerobotics.

Learning Outcomes

By the end of this course, students will have gained both theoretical understanding and practical skills in the fields of wearable technology and telerobotics, specifically in their application to healthcare (rehabilitation), arts, and HRI. Upon completing this course, students will be able to:

  • Understand core concepts in wearable technology with a transdisciplinary approach
  • Design and develop wearable and remote sensing systems for specific application
  • Analyze and process data from wearables devices
  • Implement practical applications
  • Conduct user testing and evaluate system usability
  • Collaborate in inter- and trans-disciplinary teams

Physical Mobility

The physical mobility part will be running from 17th to 21th February 2025 in Genoa (IT). The seminar’s focus is developing and applying wearable technology and telerobotics, particularly in healthcare rehabilitation, arts, and HRI. Students will collaborate in interdisciplinary groups of 4-5 to develop practical solutions that address real-world challenges in these fields.

Agenda

Day 1

9:00 – 10:00 Registration
10:00 – 11:30 Introduction
11:30 – 13:00 Welcome talk
14:00 – 15:30 Round table
15:30 – 16:30 WGs creation

Day 2

9:00 – 11:00 Expert lecture
11:00 – 13:00 Workshop #1
14:00 – 16:30 WGs activities – Hackathon #1: prototyping

Day 3

9:00 – 11:00 Expert lecture
11:00 – 13:00 Workshop #2
14:00 – 16:30 WGs activities – Hackathon #2: data collection and evaluation

Day 4

9:00 – 11:00 Expert lecture
11:00 – 13:00 Workshop #3
14:00 – 16:30 WGs activities – Hackathon #3: user interaction testing

 

Day 5

Final presentation and farewell

Virtual Component/Part

During the first week, students will work remotely on the foundational aspects of the project, focusing on background research, theoretical issues, and prototype design. The goal is to prepare the groundwork for hands-on activities in Week 2.

More information